Sunday 12 May 2019

Studies on Attention Cues

Meanings of "cue. n" from https://en.oxforddictionaries.com/definition/cue

Cue:
1. A thing said or done that serves as a signal to an actor or other performer to enter or to begin their speech or performance.

1.1 A signal for action
1.2 A circumstance or piece of information which aids the memory in retrieving details not recalled spontaneously
1.3 Psychology A feature of something perceived that is used in the brain's interpretation of the perception.
1.4 A facility for playing through an audio or video recording very rapidly until a desired starting point is reached.


Proposed operational definition: 
A circumstance or piece of information created that serves as a signal for action to a player to solve problem in games. 

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Meanings of "attention. mass n." from https://en.oxforddictionaries.com/definition/attention

attention:
1. Notice taken of someone or something; the regarding of someone or something as interesting or important.
1.1 The mental faculty of considering or taking notice of someone or something.
2. The action of dealing with or taking special care of someone or something.

Proposed operational definition: 
Attention cue
The mental faculty of taking notice of an interesting or important circumstance or information created that serves as a signal for action to a player. 

How to analyze semi-structured interview transcription:

We collected a lot of data through Geran PdP and FRGS. Herewith the method we used to analyze those semi-structured interview transcriptions in a group:

Step 1: Align research questions with the list of interview questions

Step 2: Sort raw data (verbatim interview transcription) using tables based on research questions and sub-questions (which are interview questions) 
Intended outcome: List of direct quotes (in tables)

Step 3: Interpret each quote using description, by following the sequence of research question
Intended outcome: List of interpretations (in parallel to the original quotes)

Step 4: Construct mind maps to sort, synthesize  and link relevant quote / interpretation
Intended outcome: Research question oriented mind maps

Step 5: Generate conclusive statements as answers to each research question
Intended outcome: List of conclusive statements and list of research answers
NB: Since not all research questions are fully answered, answers generated from analysis of raw data might not be sufficient to make conclusion of this study, thus two different lists should be presentation. 

How to analyze recorded videos of playtesting

The following steps were discussed and developed by Tan W.H. and Cho W.H. for analyzing Inventors of Future: 

Step 1: Walk through the game playing process yourself and determine checkpoints.
- Rule of thumb: set each change of screen as one checkpoint
- Classify playing experience according to different paths (e.g. desired path versus non-desired or unexpected path) 

Step 2: Gather time-based data for between two checkpoints for every player
- Rule of thumb: make each player as one case or unit of analysis 

Step 3: Gather other numeric data for each unit of analysis
- E.g. frequency of errors, frequency of clicking static button

Step 4: Rationalize / interpret each phenomenon of non-desired or unexpected path.
- Rule of thumb: refer to constructs of usability test

Step 5: Generate conclusive statements by cross-referencing numeric data and text-based interpretation

Step 6: Reflect the data collection and data analysis protocols to identify lessons learnt.