Saturday, 26 January 2013
Reading Notes: The Five People You Meet in Heaven
Thursday, 27 December 2012
Conceptual Model
According to Johnson and Henderson (2002), a conceptual model is a high-level description of how a system is organised and operates. It specifies and describes:
- the major design metaphors and analogies employed in the design, if any.
- the concepts the system exposes to users, including the task-domain data-objects users create and manipulate, their attributes and the operations that can be performed on them.
- the relationships between these concepts.
- the mapping between the concepts and the task-domain the system is designed to support.
Game: What the game is to players?
System: What the system is to users?
What a Conceptual Model Is Not
~ is not the user interface, i.e. how the software looks or how it feels.
~ is not the user mental model of the system.
~ are not the use-cases (aka task-level scenarios), i.e. the stories about the domain tasks that users will have to carry out in their work.
~ is not an implementation architecture.
References:
Johnson, J., & Henderson, A. (2002). Conceptual Models: Begin by Designing What to Design. Interaction, 25-32.
Saturday, 1 December 2012
Verificationism and Falsificationism
Before science is proven valid, science must pass the test of falsification.
Interesting and memorable quotes
Saturday, 24 November 2012
Technology Creativity vs Cultural Creativity [translation & adaptation from Han (2012)]
Technology creativity
|
Cultural creativity
|
Aims to improve the quality
of living through the enhancement of the performance of products.
|
Aims to improve the quality
of living through the enhancement of spiritual fulfillment.
|
Grounded on technology.
|
Grounded on feeling.
|
Need knowledge as the
basis, hence the notion of knowledge economy.
|
Need pleasure feeling as
the basis.
|
The field of technology
requires continuous innovation through in-depth R&D of knowledge.
|
Cultural innovation occurs
through imagination.
|
Reply on relatively young PhD
holders who are graduated from world leading universities to lead high-tech
industry. Those who reach the age of 40 might have lost their innovative
capability in R&D, thus they have to move into managerial positions.
|
Rely on heart-touching new
styles to lead the creative industry, which might be started who one reaches
the age of 40.
|
Intellectual property (IP)
is the substance (本体) of civilization
|
Cultural creative industry
is the appearance (外衣) of civilization
|
Need to go through vertical,
inferential design thinking process within the profession, i.e. a R&D
process.
|
Not limited to a specific
boundary or profession, but requires a complete design process to integrate
multiple resources, in order to achieve the purpose of commercialization. The
commercialization process is alien to literati.
|
IP Issue: Who should own the copyright upon the design of the products?
I came across "Different point of view on the copyright of artwork between artist and engineer". This prompted me to reflect the scenario depicted in Steve Jobs' biography, where engineers were struggling to work with designers led by Steve. In a private company, the copyright would not be an issue as the company holds all the rights since both the engineers and the designers are the employees of the company. However, in R&D projects or creative production, the conflict of copyright ownership between designers and engineers could be a dispute that leads to zero-sum ending.Tuesday, 24 July 2012
We must let people know we can do X first
Thursday, 29 March 2012
Visit to Silver Ant—the maker of See Food
Along with students and colleagues of Creative Multimedia Department, I visited Silver Ant Studio in Petaling Jaya (PJ). When I was told last week by my boss Dr Zam about this visit officially, I began to feel happy as I have quite a number of ex-course mates and ex-colleagues working there: Keen Hong, Sing Yee, QChee, Yee Hau, etc. Being a former 3D animator, I always feel good to visit animation studio—it reminds me the good old day before I became an academic in 2004.
The person who guided the tour was really friendly and professional, in which he explained the history of the company, mainly through the nature of production it involved since its formation a decade ago. The highlight was on its first featured film—See Food. Prior the visit, I squeezed time to watch the film in KLCC last week. As usual, I became the last person who left the cinema, mainly to read the names appeared in the credit. I felt so proud when I saw familiar names, as if I involved in the production myself.
After studying and working in oversea countries, I began to see the whole Malaysia as one, rather than seeing each studio individually. So, when I saw Malaysian animation shines in global arena, I can feel to joy with them. I hope very soon, my students in UPSI can join the creative and production force, wherever they are going to work, and continue to make me feel proud.
I asked several questions during the ending Q&A session. One of them was 'what advice would professionals in Silver Ant give to the lecturers in UPSI who are out of touch with the development in animation industry'. With hesitation, Keen Hong, the Assistant Animation Director (my Uni buddy!) pointed out that lecturers should keep abreast with the changes and development of 3D software. The tour guide added that university should offer degree programme with specialization, i.e. modeling, texturing, rigging, character animation, lighting and visual effects (VFX). In practice, spending one semester of time to complete a short animation Individually might not be practical for showing off the best skills of a particular student. Each student should specialize in their final year project, e.g. if he or she is talented in creating models, he or she should focus doing modeling and make the best of it. However, in the context of Malaysia, VFX specialists are highly sought after. Universities are advised to nurture students that could produce industry quality works, this would really support the studios who are recruiting talents, in which they need not spend much time and effort to retraining upon their completion of study.
As for students who are applying for a job, the capability to complete their degree or diploma on time is essential because it would make no sense to hire someone who can do wonderful jobs but always misses deadline. Proof of capability to work in team is also important when applying for a job.