Sunday, 1 December 2019
Monday, 18 November 2019
Introducing a new concept in the thesis
When you try to introduce a new concept in your thesis, you should first define the concept and cite a reputable reference. Thenyou should explain the concept and elaborate how the concept is related to the thesis statement of your research.
Friday, 5 July 2019
How to do self-proofreading for thesis
Rule of thumb: Proofread one thing at a time
1. Start with Methodology chapter:
- Make sure all tenses used in this chapter are past tense.
2. In Findings or Results chapter:
- Make sure all tenses used in this chapter are past tense.
- Avoid unnecessary use of past perfect tense.
3. Ctrl+ F to search for "will" and turn all "will" into past tense.
Exception: Recommendation for future study
4. Singular / plural with tenses: is, are, am, was, were, verb+s, verb-s
5. Breakdown any long sentence into two or three sentences, and then link them using sentence connectors to assure continuity of ideas.
- For positive connection: e.g. first, next, then, after that, subsequently, in addition.
- For negative or opposite connect: e.g. meanwhile, in contrast, however, anyhow, nonetheless, nevertheless.
NB: do not usebesides
6. Prioritize the use of active voice in the 6th ed. of APA
7. Verify author-date citation format (refer to APA Style tutorial)
8.
1. Start with Methodology chapter:
- Make sure all tenses used in this chapter are past tense.
2. In Findings or Results chapter:
- Make sure all tenses used in this chapter are past tense.
- Avoid unnecessary use of past perfect tense.
3. Ctrl+ F to search for "will" and turn all "will" into past tense.
Exception: Recommendation for future study
4. Singular / plural with tenses: is, are, am, was, were, verb+s, verb-s
5. Breakdown any long sentence into two or three sentences, and then link them using sentence connectors to assure continuity of ideas.
- For positive connection: e.g. first, next, then, after that, subsequently, in addition.
- For negative or opposite connect: e.g. meanwhile, in contrast, however, anyhow, nonetheless, nevertheless.
NB: do not use
7. Verify author-date citation format (refer to APA Style tutorial)
8.
Tuesday, 2 July 2019
How to publish in SCOPUS or WoS journals asap?
It seems like to support the development of UPSI at the moment is to focus on publication, specifically publication of journal articles which are indexed by SCOPUS or Web of Science.
Now the direction is set, the next question is: How to publish in SCOPUS or WoS journals asap?
Strategy no. 1: According to Assoc Prof Dr Aos, I must start from analyzing journals that suits my areas of study.
Now the direction is set, the next question is: How to publish in SCOPUS or WoS journals asap?
Strategy no. 1: According to Assoc Prof Dr Aos, I must start from analyzing journals that suits my areas of study.
Sunday, 12 May 2019
Studies on Attention Cues
Meanings of "cue. n" from https://en.oxforddictionaries.com/definition/cue
Cue:
1. A thing said or done that serves as a signal to an actor or other performer to enter or to begin their speech or performance.
1.1 A signal for action
1.2 A circumstance or piece of information which aids the memory in retrieving details not recalled spontaneously
1.3 Psychology A feature of something perceived that is used in the brain's interpretation of the perception.
1.4 A facility for playing through an audio or video recording very rapidly until a desired starting point is reached.
Proposed operational definition:
A circumstance or piece of information created that serves as a signal for action to a player to solve problem in games.
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Meanings of "attention. mass n." from https://en.oxforddictionaries.com/definition/attention
attention:
1. Notice taken of someone or something; the regarding of someone or something as interesting or important.
1.1 The mental faculty of considering or taking notice of someone or something.
Cue:
1. A thing said or done that serves as a signal to an actor or other performer to enter or to begin their speech or performance.
1.1 A signal for action
1.2 A circumstance or piece of information which aids the memory in retrieving details not recalled spontaneously
1.3 Psychology A feature of something perceived that is used in the brain's interpretation of the perception.
1.4 A facility for playing through an audio or video recording very rapidly until a desired starting point is reached.
Proposed operational definition:
A circumstance or piece of information created that serves as a signal for action to a player to solve problem in games.
-------------------------------------
Meanings of "attention. mass n." from https://en.oxforddictionaries.com/definition/attention
attention:
1. Notice taken of someone or something; the regarding of someone or something as interesting or important.
1.1 The mental faculty of considering or taking notice of someone or something.
2. The action of dealing with or taking special care of someone or something.
Proposed operational definition:
Attention cue
The mental faculty of taking notice of an interesting or important circumstance or information created that serves as a signal for action to a player.
How to analyze semi-structured interview transcription:
We collected a lot of data through Geran PdP and FRGS. Herewith the method we used to analyze those semi-structured interview transcriptions in a group:
Step 1: Align research questions with the list of interview questions
Step 2: Sort raw data (verbatim interview transcription) using tables based on research questions and sub-questions (which are interview questions)
Intended outcome: List of direct quotes (in tables)
Step 3: Interpret each quote using description, by following the sequence of research question
Intended outcome: List of interpretations (in parallel to the original quotes)
Step 4: Construct mind maps to sort, synthesize and link relevant quote / interpretation
Intended outcome: Research question oriented mind maps
Step 5: Generate conclusive statements as answers to each research question
Intended outcome: List of conclusive statements and list of research answers
NB: Since not all research questions are fully answered, answers generated from analysis of raw data might not be sufficient to make conclusion of this study, thus two different lists should be presentation.
Step 1: Align research questions with the list of interview questions
Step 2: Sort raw data (verbatim interview transcription) using tables based on research questions and sub-questions (which are interview questions)
Intended outcome: List of direct quotes (in tables)
Step 3: Interpret each quote using description, by following the sequence of research question
Intended outcome: List of interpretations (in parallel to the original quotes)
Step 4: Construct mind maps to sort, synthesize and link relevant quote / interpretation
Intended outcome: Research question oriented mind maps
Step 5: Generate conclusive statements as answers to each research question
Intended outcome: List of conclusive statements and list of research answers
NB: Since not all research questions are fully answered, answers generated from analysis of raw data might not be sufficient to make conclusion of this study, thus two different lists should be presentation.
How to analyze recorded videos of playtesting
The following steps were discussed and developed by Tan W.H. and Cho W.H. for analyzing Inventors of Future:
Step 1: Walk through the game playing process yourself and determine checkpoints.
- Rule of thumb: set each change of screen as one checkpoint
- Classify playing experience according to different paths (e.g. desired path versus non-desired or unexpected path)
Step 2: Gather time-based data for between two checkpoints for every player
- Rule of thumb: make each player as one case or unit of analysis
Step 3: Gather other numeric data for each unit of analysis
- E.g. frequency of errors, frequency of clicking static button
Step 4: Rationalize / interpret each phenomenon of non-desired or unexpected path.
- Rule of thumb: refer to constructs of usability test
Step 5: Generate conclusive statements by cross-referencing numeric data and text-based interpretation
Step 6: Reflect the data collection and data analysis protocols to identify lessons learnt.
Step 1: Walk through the game playing process yourself and determine checkpoints.
- Rule of thumb: set each change of screen as one checkpoint
- Classify playing experience according to different paths (e.g. desired path versus non-desired or unexpected path)
Step 2: Gather time-based data for between two checkpoints for every player
- Rule of thumb: make each player as one case or unit of analysis
Step 3: Gather other numeric data for each unit of analysis
- E.g. frequency of errors, frequency of clicking static button
Step 4: Rationalize / interpret each phenomenon of non-desired or unexpected path.
- Rule of thumb: refer to constructs of usability test
Step 5: Generate conclusive statements by cross-referencing numeric data and text-based interpretation
Step 6: Reflect the data collection and data analysis protocols to identify lessons learnt.
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