2016: Boston - Houghton Mifflin Harcourt
Contents
Introduction
Part 1: Problem Finding
1: Martian Jet Lag
2: User-inventors
3: Someone else's shoes
4: The future of feedback
Part 2: Discovery
5: Super-encounters
6: Data goggles
7: Building an empire out of nothing
Part 3: Prophecy
8: The Pong effect
9: The Wayne Gretzky game
10: The mind's R&D lab
11: How to time-travel
Part 4: Connecting
12: The go-betweens
13: Zones of permission
14: Holistic invention
Part 5: Empowerment
15: Paper eyes
16: Tinkering with education
Conclusion